
The game opens up just like the arcade machine: Donkey Kong has kidnapped Pauline (before she became mayor of New Donk city) and Mario has to get through the 4 levels to save her. Starting out with a condensed version of the original barrel jumping level, you may find Mario (and yes he was called Mario by this point) has some abilities he didn’t have in the original, namely somersaults and backflips which allow him to jump higher.
After the 3 puzzle levels you confront DK. If it’s not the one at the end of the world then the objective is just to get to him, after which he will look at you angrily and grab Pauline. If however it’s the one at the end of the world the objective is to throw 3 objects at him (usually barrels) to pass that stage then it’s onto the next world.
If you know what you are doing, you can probably complete the game in around 2 hours or more (think I saw a speed runner doing it in just over an hour but then I’m not a speed runner… except for Metroid games for reasons obvious to Metroid fans). As mentioned some of the levels I found… very frustrating, one of the ship ones though… what I first thought was a speed run turned out to be something obvious I just hadn’t thought of ( I proceeded to kick myself for that one).
With its mix of platforming and puzzles in a style reminiscent of the original arcade game, Donkey Kong on the Game Boy is a surprising treat though you will probably start getting frustrated on certain levels.
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